Sources
CR
Type
Size
Alignment
Movement

Topi

Small Undead, Chaotic Evil

Armor Class 13 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
7
-2
DEX
15
+2
CON
12
+1
INT
6
-2
WIS
10
+0
CHA
5
-3
Damage Resistances bludgeoning
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)

Traits

Turn Resistance. The topi has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead.

Actions

Venomous Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) slashing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned until the end of the target's next turn.

Lore

Topis are similar to zombies. Before a topi is animated, its corpse is shrunk until it stands only 2 feet tall, and its heart is cut out and replaced with a leather bag that contains a live poisonous snake. The snake requires neither air nor sustenance, and it magically renders the topi's claws venomous. When a topi dies, the snake inside it dies too. The process of creating a topi is known only to a handful of evil priests and necromancers.