Sources
CR
Type
Size
Alignment
Movement

Atropal

Huge Undead (titan), Neutral Evil

Armor Class 7
Hit Points 225 (18d12 + 108)
Speed 0 ft., fly 50 ft. (hover)
STR
19
+4
DEX
5
-3
CON
22
+6
INT
25
+7
WIS
19
+4
CHA
24
+7
Saving Throws CON +11, WIS +9
Damage Vulnerabilities radiant
Damage Immunities cold, necrotic; bludgeoning, piercing, slashing, from nonmagical attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses darkvision 120 ft., truesight 120 ft., passive Perception 14
Languages understands Celestial but utters only obscene nonsense
Challenge 13 (10,000 XP)

Traits

Magic Resistance. The atropal has advantage on saving throws against spells and other magical effects.

Negative Energy Aura. Creatures within 30 feet of the atropal can't regain hit points, and any creature that starts its turn within 30 feet of the atropal takes 10 (3d6) necrotic damage. If the atropal is struck by a vorpal sword, the wielder can cut the atropal's umbilical cord instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature.

Turn Resistance Aura. The atropal and any other undead creature within 30 feet of it has advantage on saving throws against any effect that turns undead.

Actions

Touch. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:10 (3d6) necrotic damage.

Ray of Cold. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit:21 (6d6) cold damage.

Life Drain. The atropal targets one creature it can see within 120 feet of it. The target must succeed on a DC 19 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. The atropal regains a number of hit points equal to half the amount of damage dealt.

Summon Wraith (Recharge). The atropal summons a wraith which materializes within 30 feet of it in an unoccupied space it can see. The wraith obeys its summoner's commands and can't be controlled by any other creature. The Wraith vanishes when it drops to 0 hit points or when its summoner dies.

Legendary Actions

Touch. The atropal makes a touch attack.

Ray of Cold (Costs 2 Actions). The atropal uses its Ray of Cold.

Wail (Costs 3 Actions). The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 19 Constitution saving throw or gain 1 level of exhaustion.

Lore

An atropal is a ghastly, unfinished creation of an evil god, cast adrift and abandoned long ago. Since an atropal was never truly alive, it can't be raised from the dead or resurrected by any means. Even divine intervention can't breathe true life into this hateful, miserable horror.