Sources
CR
Type
Size
Alignment
Movement

Girallon Zombie

Large Undead, Chaotic Evil

Armor Class 11 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 30 ft., climb 30 ft.
STR
18
+4
DEX
12
+1
CON
16
+3
INT
3
-4
WIS
7
-2
CHA
5
-3
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 3 (700 XP)

Traits

Aggressive. As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes five attacks: one with its bite and four with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:6 (1d4 + 4) slashing damage.

Lore

Girallons are four-armed apes with white fur. Girallon zombies are slower than their non-undead counterparts but no less fierce. The necromantic energy empowering them fuels their murderous hearts and their hunger for living flesh.