Sources
CR
Type
Size
Alignment
Movement

Dread Warrior

Medium Undead, Neutral Evil

Armor Class 18 (chain mail, shield)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
15
+2
DEX
11
+0
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
10
+0
Saving Throws WIS +3
Skills Athletics +4, Perception +3
Damage Immunities poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 1 (200 XP)

Traits

Undead Fortitude. If damage reduces the dread warrior to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the dread warrior drops to 1 hit point instead.

Actions

Multiattack. The dread warrior makes two melee attacks.

Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if wielded with two hands.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Lore

The Red Wizards (Dead in Thay) make use of several kinds of undead minions, including the special servants known as dread warriors. After being created by a secret ritual, a dread warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster's familiar. By creating a psychic link with a dread warrior, a Red Wizard can experience the world through the creature's senses and direct the warrior.