Sources
CR
Type
Size
Alignment
Movement

Durnn

Medium Humanoid (goblinoid), Lawful Evil

Armor Class 19 (splint armor, shield)
Hit Points 18 (2d8 + 2)
Speed 30 ft.
STR
15
+2
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
9
-1
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)

Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d8 + 1) slashing damage, or 6 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit:5 (1d8 + 1) piercing damage.

Lore

War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied.