Sources
CR
Type
Size
Alignment
Movement

Nafik

Medium Undead, Lawful Evil

Armor Class 13 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 20 ft.
STR
18
+4
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
16
+3
CHA
14
+2
Saving Throws INT +3, WIS +6
Skills History +3, Religion +3
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 6 (2,300 XP)

Traits

Legendary Resistance (2/Day). If Nafik fails a saving throw, he can choose to succeed instead.

Magic Resistance. Nafik has advantage on saving throws against spells and other magical effects.

Rejuvenation. When he is destroyed, Nafik gains a new body in 24 hours if his heart is intact, regaining all his hit points. The new body appears in an unoccupied space within 5 feet of Nafik's heart.

Spellcasting

Spellcasting. Nafik casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

At will: Thaumaturgy

1/day: Insect Plague

2/day each: Command, Silence

Actions

Multiattack. Nafik can use his Dreadful Glare and makes one Rotting Fist or Unholy Beam attack.

Rotting Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic.

Unholy Beam. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit:28 (8d6) necrotic damage, and the next attack roll made against this target before the end of Nafik's next turn has advantage.

Dreadful Glare. Nafik targets one creature he can see within 60 feet of himself. The target must succeed on a DC 14 Wisdom saving throw or have the frightened condition until the end of Nafik's next turn. A target that succeeds on the saving throw is immune to Nafik's Dreadful Glare for the next 24 hours.

Lore

In life, Nafik was the high priest of Amun Sa, the last pharaoh of the land of Bakar. Nafik was a loyal subject and was respected in turn by Amun Sa and the lesser priests in the pharaoh's retinue. When Amun Sa died, Nafik and a cadre of priests locked themselves in Amun Sa's tomb according to tradition. There, they performed holy rites and accepted food and offerings from the outside.