Sources
CR
Type
Size
Alignment
Movement

Play-by-Play Generator

Medium Construct, Chaotic Evil

Armor Class 16 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., fly 30 ft.
STR
12
+1
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
11
+0
Skills Perception +2
Senses truesight 120 ft., passive Perception 12
Languages Common
Challenge 1 (200 XP)

Traits

Axiomatic Mind. the generator can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the generator dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack. The generator makes two fist attacks or four dart attacks.

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:3 (1d4 + 1) bludgeoning damage.

Magic Dart. The generator hurls a magic dart at a target it can see up to 60 feet away from it. The dart hits its target automatically (no attack roll required) for 5 (2d4) force damage.