Sources
CR
Type
Size
Alignment
Movement

Living Thunderwave

Medium Construct, Unaligned

Armor Class 15
Hit Points 30 (4d8 + 12)
Speed 25 ft., fly 25 ft.
STR
10
+0
DEX
13
+1
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
6
-2
Damage Immunities thunder
Condition Immunities Blinded, Charmed, Deafened, Frightened, Grappled, Poisoned, Prone, Restrained
Senses Blindsight 60 ft., passive Perception 8
Languages —
Challenge 1 (200 XP)

Traits

Amorphous. The living spell can move through a space as narrow as 1 inch without expending extra movement to do so.

Magic Resistance. The living spell has Advantage on saving throws against spells and other magical effects.

Actions

Magical Strike. Melee Attack Roll: +5, reach 5 ft. Hit:6 (1d6 + 3) Thunder damage.

Spell Mimicry (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 15-foot Cube originating from the living spell. Failure: 9 (2d8) Thunder damage, and the target is pushed 10 feet away from the living spell. Success: Half damage only. Failure or Success: A thunderous boom is audible within 300 feet.

Lore

Animate Magical Effects