Sources
CR
Type
Size
Alignment
Movement

Canopic Golem

Large Construct, Unaligned

Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft.
STR
20
+5
DEX
10
+0
CON
20
+5
INT
7
-2
WIS
11
+0
CHA
1
-5
Saving Throws INT +3, WIS +5, CHA +0
Damage Immunities poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages
Challenge 13 (10,000 XP)

Traits

Limited Spell Immunity. The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.

Unusual Nature. The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack. The golem makes two attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit:27 (4d10 + 5) force damage.

Crystal Dart. Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit:14 (2d8 + 5) force damage.

Reactions

Spell Deflection. In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.

Lore

A mummy lord's organs, normally stored in sacred canopic jars during mummification, can be magically preserved and transplanted into living humanoids. The transplant recipients come under the control of the mummy lord, either as living supplicants or mindless golems through which the mummy lord can see and speak.