Sources
CR
Type
Size
Alignment
Movement

Living Vitriolic Sphere

Large Construct, Unaligned

Armor Class 15
Hit Points 76 (8d10 + 32)
Speed 25 ft., fly 25 ft.
STR
10
+0
DEX
15
+2
CON
18
+4
INT
3
-4
WIS
10
+0
CHA
6
-2
Damage Immunities acid
Condition Immunities Blinded, Charmed, Deafened, Frightened, Grappled, Poisoned, Prone, Restrained
Senses Blindsight 60 ft., passive Perception 10
Languages —
Challenge 5 (1,800 XP)

Traits

Amorphous. The living spell can move through a space as narrow as 1 inch without expending extra movement to do so.

Magic Resistance. The living spell has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The living spell makes two Magical Strike attacks.

Magical Strike. Melee Attack Roll: +7, reach 10 ft. Hit:21 (5d6 + 4) Acid damage.

Spell Mimicry (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point within 150 feet. Failure: 25 (10d4) Acid damage, and 12 (5d4) Acid damage at the end of the target's next turn. Success: Half initial damage only.

Lore

Animate Magical Effects