Sources
CR
Type
Size
Alignment
Movement

Autognome

Small Construct, Any alignment

Armor Class 16 (natural armor)
Hit Points 39 (6d6 + 18)
Speed 20 ft.
STR
13
+1
DEX
6
-2
CON
16
+3
INT
4
-3
WIS
11
+0
CHA
6
-2
Saving Throws CON +5, WIS +2, CHA +0
Damage Immunities poison
Condition Immunities Paralyzed, Petrified, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 2 (450 XP)

Traits

Malfunction. Whenever the autognome takes 15 damage or more from a single source and isn't reduced to 0 hit points by that damage, roll a d20 to determine if it suffers a malfunction:

  • 1-10: "All Fine Here!"
  • 11-12: "My Mind Is Going. I Can Feel It."
  • 13-14: "You've Disarmed Me!"
  • 15-16: "Who Turned Out the Lights?"
  • 17-20: "Have a Magical Day!"
  • Unusual Nature

Actions

Multiattack. The autognome makes two Shock attacks.

Shock. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit:7 (2d6) lightning damage.

Lore

An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome. Regardless of what its insides are made of, it has a metallic outer casing painted with gnomish features. It walks with a stiff gait, clanking, wheezing, whirring, and buzzing wherever it goes.