Sources
CR
Type
Size
Alignment
Movement

Vampirate

Medium Undead, Lawful Evil

Armor Class 14 (natural armor)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
12
+1
DEX
14
+2
CON
18
+4
INT
10
+0
WIS
11
+0
CHA
12
+1
Damage Vulnerabilities radiant
Damage Immunities cold, necrotic, poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages the languages it knew in life
Challenge 2 (450 XP)

Traits

Explode. When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage.

Spider Climb. The vampirate can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Unusual Nature. The vampirate doesn't require air or drink.

Actions

Energy Drain. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 30 ft., one creature. Hit:11 (2d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM's control.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit:11 (2d8 + 2) piercing damage.

Lore

Vampirates are the walking, talking husks of dead pirates who refused to go quietly into the afterlife. They ply the void in their ships, plundering unsuspecting vessels and feeding on the life energy of those unlucky enough to cross their path.