Sources
CR
Type
Size
Alignment
Movement

Cairnwight

Huge Undead, Neutral

Armor Class 19 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 40 ft.
STR
23
+6
DEX
10
+0
CON
21
+5
INT
10
+0
WIS
12
+1
CHA
9
-1
Saving Throws CON +9, WIS +5
Skills Athletics +10, Perception +5, Stealth +8
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses darkvision 60 ft., passive Perception 15
Languages Giant
Challenge 9 (5,000 XP)

Actions

Multiattack. The cairnwight makes two Slam attacks or two Rock attacks, and it uses its Petrifying Touch if available.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:22 (3d10 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit:19 (3d8 + 6) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or have the prone condition.

Petrifying Touch (Recharge 5–6). The cairnwight touches one creature it can see within 10 feet of itself. The target must succeed on a DC 17 Constitution saving throw or take 26 (4d12) force damage and have the restrained condition as it begins to turn to stone. The affected target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target has the petrified condition instead of the restrained condition.

Lore

Stone giants believe the god Skoraeus Stonebones inspires artists to create their finest stone carvings. Sometimes a giant pursues this divine inspiration to the exclusion of all other tasks, retreating into a spacious cavern and blocking out all distractions. Creating a masterwork can become such a driving obsession that death can't stop it: a giant who dies while creating art might rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying…