Sources
CR
Type
Size
Alignment
Movement

Mercenary Envoy

Medium Humanoid, Unaligned

Armor Class 15 (chain shirt)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
15
+2
DEX
15
+2
CON
15
+2
INT
10
+0
WIS
12
+1
CHA
9
-1
Saving Throws STR +4, CON +4
Skills Athletics +4, Perception +3
Senses passive Perception 13
Languages Common
Challenge 1 (200 XP)

Traits

Inspired Courage. The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally.

Martial Advantage. Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.

Actions

Multiattack. The mercenary makes two longsword attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d8 + 2) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range

100/400 ft., one target. Hit:7 (1d10 + 2) piercing damage.

Lore

These mercenaries stand for the Banner of Blades and the Iron Lions at Tyreus's fortress, but they might not be representative of those armies. These are rank-and-file warriors capable of demonstrating coordinated attacks and formations. They are neither the most capable lieutenants nor the rough-and-tumble masses of these small armies.