Sources
CR
Type
Size
Alignment
Movement

Evoker Archmage

Medium Humanoid (wizard), Neutral

Armor Class 16
Hit Points 214 (39d8 + 39)
Speed 30 ft., fly 30 ft.
STR
10
+0
DEX
16
+3
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
Skills Arcana +15, History +10, Intimidation +8, Perception +7
Senses passive Perception 17
Languages Common plus five other languages
Challenge 15 (13,000 XP)

Traits

Evocation Sculptor. When the archmage casts a spell that creates an area of effect, it can choose itself and up to five other creatures it can see, sculpting the spell's energy around them. A chosen creature automatically succeeds on its saving throw against the spell, and it takes no damage if it would normally take half damage on a successful save.

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation, Shatter (level 3 version)

Evocation Barrage (Recharge 5–6). The archmage casts Fireball, Ice Storm, or Lightning Bolt twice in any combination, using the same spellcasting ability as Spellcasting.

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The archmage makes four Arcane Burst attacks. It can replace one attack with a use of Spellcasting to cast Shatter.

Arcane Burst. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit:27 (4d10 + 5) Force damage.

Lore

Masters of Magic