Sources
CR
Type
Size
Alignment
Movement

Necromancer Archmage

Medium Humanoid (wizard), Neutral

Armor Class 16
Hit Points 225 (41d8 + 41)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
Skills Arcana +15, History +10, Intimidation +8, Perception +7
Damage Resistances necrotic
Senses passive Perception 17
Languages Common plus five other languages
Challenge 15 (13,000 XP)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Marshal Undead. Undead creatures of the archmage's choice in a 60-foot Emanation originating from the archmage have Advantage on attack rolls and saving throws unless the archmage has the Incapacitated condition.

Spellcasting

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Blight, Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation, Speak with Dead

1/day each: Circle of Death (level 7 version), Create Undead

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The archmage makes four Arcane Burst attacks. It can replace one attack with a use of Spellcasting to cast Blight.

Arcane Burst. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit:21 (3d10 + 5) Force damage.

Lore

Masters of Magic