Sources
CR
Type
Size
Alignment
Movement

Illusionist Archmage

Medium Humanoid (wizard), Neutral

Armor Class 16
Hit Points 220 (40d8 + 40)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
Skills Arcana +15, Deception +8, Perception +7, Stealth +8
Senses passive Perception 17
Languages Common plus five other languages
Challenge 15 (13,000 XP)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Disguise Self, Invisibility, Mage Armor (included in AC), Mage Hand, Minor Illusion, Prestidigitation

1/day each: Mirage Arcane, Weird

2/day each: Creation, Major Image, Nystul's Magic Aura, Seeming

Beguiling Spells (2/Day). The archmage casts Hypnotic Pattern or Mirror Image, using the same spellcasting ability as Spellcasting.

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit:21 (3d10 + 5) Force damage.

Lore

Masters of Magic