Sources
CR
Type
Size
Alignment
Movement

Conjurer Archmage

Medium Humanoid (wizard), Neutral

Armor Class 16
Hit Points 225 (41d8 + 41)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
Skills Arcana +15, History +10, Perception +7
Senses passive Perception 17
Languages Common plus five other languages
Challenge 15 (13,000 XP)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Find Familiar, Mage Armor (included in AC), Mage Hand, Prestidigitation, Unseen Servant

1/day each: Incendiary Cloud, Lightning Bolt (level 8 version), Plane Shift, Teleport

2/day: Dimension Door

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit:27 (4d10 + 5) Force damage.

Bonus Actions

Benign Transposition (3/Day). The archmage teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing creature, they both teleport, swapping places.

Lore

Masters of Magic