Sources
CR
Type
Size
Alignment
Movement

Enchanter Archmage

Medium Humanoid (wizard), Neutral

Armor Class 16
Hit Points 214 (39d8 + 39)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
Skills Arcana +15, History +10, Perception +7, Persuasion +13
Senses passive Perception 17
Languages Common plus five other languages
Challenge 15 (13,000 XP)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Spellcasting

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation

2/day each: Fireball (level 7 version), Geas, Modify Memory

Dominate Person (1/Day). The archmage casts Dominate Person, using the same spellcasting ability as Spellcasting.

Duplicitous Magic (2/Day). The archmage casts Charm Person, Hold Person, or Sleep, using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The archmage makes four Arcane Burst Attacks.

Arcane Burst. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit:21 (3d10 + 5) Force damage.

Lore

Masters of Magic