Sources
CR
Type
Size
Alignment
Movement

Clockwork Dragon

Medium Construct, Neutral

Armor Class 16 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., fly 60 ft.
STR
14
+2
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
13
+1
Skills Acrobatics +2, Perception +4
Damage Immunities poison, psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 14
Languages Common, Draconic
Challenge 1 (200 XP)

Traits

False Appearance. While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:7 (1d10 + 2) piercing damage.

Fire Breath (Recharge 5–6). The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Lore

These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken for fine draconic statues at first glance. A clockwork dragon makes a formidable guardian or defender, with its advanced intellect allowing it to be programmed with a wide range of orders, as well as being capable of wholly independent reactions to potential threats.