False Appearance. While Mister Threadneedle remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Multiattack. Mister Threadneedle makes two claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of Mister Threadneedle's next turn.
Terrifying Glare. Mister Threadneedle targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.