Sources
CR
Type
Size
Alignment
Movement

Champion of Gorm

Medium Humanoid, Lawful Good

Armor Class 19 (splint armor, shield)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
17
+3
DEX
10
+0
CON
12
+1
INT
12
+1
WIS
15
+2
CHA
16
+3
Saving Throws STR +5, WIS +4
Skills Athletics +5, Insight +4, Religion +3
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)

Traits

Brave. The champion has advantage on saving throws against the frightened condition.

Actions

Multiattack. The champion makes two Lightning Mace attacks or three Handaxe attacks.

Lightning Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage plus 5 (2d4) lightning damage.

Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:6 (1d6 + 3) slashing damage.

Bonus Actions

Aura of Resilience (1/Day). The champion exudes an aura of ghostly lightning that fills a 10-foot-radius sphere centered on itself. While this aura is active, the champion and each creature of its choice within the aura have advantage on saving throws. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.

Lore

Champions are blessed by Gorm to lead their fellow guardians. In battle, they channel auras of ghostly lightning to protect Gorm's servants.