Sources
CR
Type
Size
Alignment
Movement

Tower Sage

Medium Humanoid, Any alignment

Armor Class 10, 13 with mage armor
Hit Points 22 (5d8)
Speed 30 ft.
STR
10
+0
DEX
10
+0
CON
10
+0
INT
16
+3
WIS
14
+2
CHA
16
+3
Skills Arcana +5, History +5, Insight +4
Senses passive Perception 12
Languages Common plus any three languages
Challenge 1 (200 XP)

Spellcasting

Spellcasting. The tower sage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: Dancing Lights, Mage Hand, Prestidigitation

1/day each: Arcane Lock, Burning Hands, Comprehend Languages, Detect Magic, Levitate, Mage Armor

Actions

Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if available.

Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit:8 (1d10 + 3) radiant damage.

Starry Radiance (Recharge 5–6). Dazzling light bursts from the tower sage's fingertips in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage's next turn.

Lore

For centuries, the Tower of the Heavens has been stewarded by dutiful folk who practice two distinct traditions.