Spellcasting. The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: mage armor, speak with dead, stone shape
2/day each: comprehend languages, locate object
Multiattack. The pledgemage makes two Scroll Bash attacks.
Scroll Bash. Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit:8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.
Reduce to Memory (Recharge 5–6). Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Chronal Break (1/Day). The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of the pledgemage's next turn.
Learn from the Past (2/Day). When another creature within 60 feet of the pledgemage misses a target with an attack roll, the pledgemage magically enables the attacker to reroll the attack roll. It must use the new roll.
Deep in crumbling ruins and piles of dusty scrolls, Lorehold students—first as apprentices and then as pledgemages—study the magic of the past, searching for arcane artifacts and speaking with long-dead adventurers to uncover secrets lost to time.