Sources
CR
Type
Size
Alignment
Movement

Prismari Pledgemage

Small/Medium Humanoid (sorcerer), Any alignment

Armor Class 12
Hit Points 66 (12d8 + 12)
Speed 35 ft.
STR
10
+0
DEX
15
+2
CON
13
+1
INT
12
+1
WIS
14
+2
CHA
17
+3
Saving Throws DEX +4, CHA +5
Skills Acrobatics +4, Athletics +4, Performance +7
Senses passive Perception 12
Languages Common plus any two languages
Challenge 4 (1,100 XP)

Traits

Evasion. If the pledgemage is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the pledgemage instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Spellcasting

Spellcasting. The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: minor illusion

1/day each: mage armor, water walk

2/day each: gust of wind, silent image

Actions

Multiattack. The pledgemage makes two Elemental Strike attacks.

Elemental Strike. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit:12 (3d6 + 2) fire or cold damage (the pledgemage's choice).

Showstopper (1/Day). The pledgemage shines with elemental magic, targeting one creature it can see within 60 feet of itself. The target must make a DC 13 Wisdom saving throw. On a failed save, the target takes 28 (8d6) fire or cold damage (the pledgemage's choice) and is stunned until the start of the pledgemage's next turn. On a successful save, the target takes half as much damage and isn't stunned.

Bonus Actions

Surge of Artistry (Recharge 4–6). The pledgemage moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the pledgemage can move through the space of other creatures. The first time the pledgemage enters a creature's space on a turn, that creature must succeed on a DC 13 Dexterity saving throw or be knocked prone. If the pledgemage ends its turn in another creature's space, the pledgemage takes 5 (1d10) force damage and is pushed into the nearest unoccupied space.

Lore

The students of Prismari College—first as apprentices and then as pledgemages—see no distinction between magic and art. No two Prismari students have the same style of spellcasting; each wields the elemental magic taught by the college in a way that expresses their personality. In the hands of Prismari students, spells that conjure fire or bend water to one's will become vibrant and expressive showcases, thrumming with creative energy.