Sources
CR
Type
Size
Alignment
Movement

Silverquill Pledgemage

Small/Medium Humanoid (bard), Any alignment

Armor Class 13
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
13
+1
INT
12
+1
WIS
11
+0
CHA
17
+3
Saving Throws DEX +5, WIS +2, CHA +5
Skills Deception +5, Performance +7, Persuasion +7
Senses passive Perception 10
Languages Common plus any two languages
Challenge 4 (1,100 XP)

Spellcasting

Spellcasting. The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: dancing lights, friends

1/day each: command, confusion, mage armor, tongues

Actions

Ink Blade. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit:5 (1d8 + 3) piercing damage plus 10 (3d6) psychic damage.

Bonus Actions

Demotivate (2/Day). The pledgemage hurls magical insults at one creature it can see within 30 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the pledgemage for 1 minute. While frightened in this way, the target can't take reactions, its speed is halved, and any hit the pledgemage scores against the creature is a critical hit. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Rousing Verse. When a creature the pledgemage can see within 30 feet of it fails a saving throw, the pledgemage magically weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result.

Lore

Stylish and driven, the students of Silverquill College—first as apprentices and then as pledgemages—cut imposing figures on campus. Dressed in smartly trimmed black-and-white uniforms, these budding mages practice bolstering speeches and wield inky blades.