Empowered Spells. Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any.
Potent Cantrip. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.
Spellcasting (Mage). The spellcaster's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, minor illusion, shocking grasp
1st level (4 slots): burning hands, shield, sleep
2nd level (3 slots): flaming sphere, invisibility
3rd level (3 slots): fireball, fly
4th level (3 slots): polymorph, wall of fire
5th level (2 slots): cone of cold, hold monster
6th level (1 slot): chain lightning
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.