Sources
CR
Type
Size
Alignment
Movement

Spellcaster (Mage)

Medium Humanoid (mage), Unaligned

Armor Class 13 (studded leather)
Hit Points 54 (12d8)
Speed 30 ft.
STR
10
+0
DEX
12
+1
CON
10
+0
INT
18
+4
WIS
14
+2
CHA
14
+2
Saving Throws WIS +6
Skills Arcana +8, Investigation +8, Religion +8
Senses passive Perception 12
Languages Common, plus one of your choice
Challenge

Traits

Empowered Spells. Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any.

Potent Cantrip. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.

Spellcasting

Spellcasting (Mage). The spellcaster's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, minor illusion, shocking grasp

1st level (4 slots): burning hands, shield, sleep

2nd level (3 slots): flaming sphere, invisibility

3rd level (3 slots): fireball, fly

4th level (3 slots): polymorph, wall of fire

5th level (2 slots): cone of cold, hold monster

6th level (1 slot): chain lightning

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.