Sources
CR
Type
Size
Alignment
Movement

Quandrix Pledgemage

Small/Medium Humanoid (wizard), Any alignment

Armor Class 12
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
13
+1
INT
17
+3
WIS
14
+2
CHA
11
+0
Saving Throws INT +5, WIS +4
Skills Arcana +7, Investigation +7, Nature +5
Senses passive Perception 12
Languages Common plus any two languages
Challenge 4 (1,100 XP)

Spellcasting

Spellcasting. The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):

At will: guidance, mage hand

1/day each: dimension door, enlarge/reduce, mage armor, plant growth

Actions

Multiattack. The pledgemage makes two Exponential Lash attacks.

Exponential Lash. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit:6 (1d6 + 3) force damage, and the pledgemage can cause one creature it can see within 30 feet of the target to take 10 (2d6 + 3) force damage.

Bonus Actions

Vortex Calculus (Recharge 4–6). The pledgemage teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 60 feet of itself. Immediately after it teleports, each creature within 20 feet of the space it left must make a DC 13 Constitution saving throw. On a failed save, a creature takes 7 (2d6) force damage and is moved 10 feet in a random horizontal direction. On a successful save, a creature takes half as much damage and isn't moved.

Lore

The students of Quandrix College—first as apprentices and then as pledgemages—immerse themselves in the magic of geometry and metaphysics. Their ultimate goal isn't mastery, however. Rather, in their projects they explore and expand knowledge without expecting concrete answers. Whether students are extrapolating mathematical patterns in nature or engaging in speculative dives into topological formulas that bend reality, their studies blur the line between abstract numerical theory and natural…