Sources
CR
Type
Size
Alignment
Movement

Quandrix Apprentice

Small/Medium Humanoid (wizard), Any alignment

Armor Class 11
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10
+0
DEX
12
+1
CON
13
+1
INT
15
+2
WIS
14
+2
CHA
11
+0
Saving Throws INT +4, WIS +4
Skills Arcana +6, Investigation +6, Nature +4
Senses passive Perception 12
Languages Common plus any two languages
Challenge 2 (450 XP)

Spellcasting

Spellcasting. The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: guidance, mage hand

1/day each: enlarge/reduce, mage armor

Actions

Multiattack. The apprentice makes two Exponential Lash attacks.

Exponential Lash. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit:5 (1d6 + 2) force damage, and the apprentice can cause one creature it can see within 30 feet of the target to take 9 (2d6 + 2) force damage.

Lore

The students of Quandrix College—first as apprentices and then as pledgemages—immerse themselves in the magic of geometry and metaphysics. Their ultimate goal isn't mastery, however. Rather, in their projects they explore and expand knowledge without expecting concrete answers. Whether students are extrapolating mathematical patterns in nature or engaging in speculative dives into topological formulas that bend reality, their studies blur the line between abstract numerical theory and natural…