Sources
CR
Type
Size
Alignment
Movement

Oracle of Strixhaven

Medium Humanoid (human, wizard), Neutral Good

Armor Class 12
Hit Points 150 (20d8 + 60)
Speed 30 ft., fly 15 ft. (hover)
STR
12
+1
DEX
15
+2
CON
16
+3
INT
21
+5
WIS
20
+5
CHA
18
+4
Saving Throws CON +8, INT +10, WIS +10, CHA +9
Skills Arcana +15, Insight +15, Investigation +15, Nature +10, Perception +10
Condition Immunities Charmed, Frightened
Senses passive Perception 20
Languages all
Challenge 15 (13,000 XP)

Traits

Legendary Resistance (3/Day). If the Oracle fails a saving throw, she can choose to succeed instead.

Spellcasting

Spellcasting. The Oracle casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):

At will: detect magic

1/day each: power word stun, scrying (as an action), wall of force

2/day each: dispel magic, mage armor, remove curse, sending

Actions

Multiattack. The Oracle makes two Magic Flare attacks. She can also use Paradoxy, if available.

Magic Flare. Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 60 ft., one target. Hit:24 (3d12 + 5) force damage.

Paradoxy (Recharge 4–6). Momentary warps in reality appear at three different points the Oracle can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on each point must make a DC 18 Strength saving throw. On a failed save, a creature takes 33 (6d10) force damage and is pulled up to 15 feet in a straight line toward the center of the sphere. On a successful save, the creature takes half as much damage and isn't pulled. A creature caught in the area of multiple warps is affected by only one, which the Oracle chooses.

Teleport. The Oracle teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.

Legendary Actions

Vector Shift. The Oracle teleports one creature she can see within 60 feet of herself, along with any equipment it is wearing or carrying, to an unoccupied space within 30 feet of herself. An unwilling target must succeed on a DC 18 Charisma saving throw to avoid the effect.

Spellcasting (Costs 2 Actions). The Oracle uses Spellcasting.

Vortex Jaunt (Costs 2 Actions). The Oracle uses Teleport, and immediately after she disappears, each creature within 30 feet of the space she left must succeed on a DC 18 Constitution saving throw or take 16 (3d10) force damage.

Lore

Somewhere in the lands beyond Strixhaven's borders lives the Oracle: a wise and accomplished mage, tasked by the Founder Dragons to ensure that the magic of Strixhaven is used to help others and not twisted to evil ends. The one who holds the mantle of the Oracle must not only understand the fundamental truths of magic, but also possess impeccable wisdom and unshakable virtue.