Sources
CR
Type
Size
Alignment
Movement

Tower Hand

Medium Humanoid, Any alignment

Armor Class 14 (Unarmored Defense)
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
10
+0
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
14
+2
CHA
9
-1
Skills Insight +4
Senses passive Perception 12
Languages Common
Challenge 1/2 (100 XP)

Traits

Unarmored Defense. While the tower hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The tower hand makes two Unarmed Strike attacks, two Dart attacks, or one of each.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning damage.

Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).

Lore

For centuries, the Tower of the Heavens has been stewarded by dutiful folk who practice two distinct traditions.