Sources
CR
Type
Size
Alignment
Movement

Derwyth

Medium Humanoid (elf), Neutral Good

Armor Class 11, 16 with barkskin
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10
+0
DEX
12
+1
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
11
+0
Skills Medicine +4, Nature +3, Perception +4
Senses darkvision 60, passive Perception 14
Languages Common, Elvish
Challenge 2 (450 XP)

Traits

Tree Shape (2/Day). Over the course of 1 minute, Derwyth can magically transform into a Huge or smaller tree and remain in that form for 24 hours or until she ends this transformation early (no action required). Her equipment melds into her new form. While in this form, her Armor Class is 16, she has the incapacitated condition, and she can't move or speak.

Spellcasting

Spellcasting. Derwyth is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Lore

Derwyth lives in Cernant Valley—a forested basin at the foot of the Tegefed Mountains—along with many animals, most of which are small woodland creatures. These animals act as Derwyth's eyes and ears, quickly bringing her news of events in the wood, particularly the arrival and actions of strangers. The creatures also carry messages to more powerful Beasts in the valley that sometimes come to Derwyth's aid.