Sources
CR
Type
Size
Alignment
Movement

Champion of Madarua

Medium Humanoid, Chaotic Good

Armor Class 13 (hide armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
17
+3
DEX
12
+1
CON
15
+2
INT
12
+1
WIS
12
+1
CHA
14
+2
Saving Throws STR +5, DEX +3
Skills Acrobatics +3, Religion +3
Senses passive Perception 11
Languages Common
Challenge 2 (450 XP)

Actions

Multiattack. The champion makes three Longsword attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands.

Bonus Actions

Aura of Fury (1/Day). The champion summons an aura of ghostly animals that fills a 10-foot-radius sphere centered on itself. While this aura is active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.

Reactions

Parry. The champion adds 2 to its AC against one melee attack that would hit it. To do so, the champion must see the attacker and be wielding a melee weapon.

Lore

Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their fellow warriors to strike with decisive fury.