Warlock
- Hit Die
- 1d8
- Primary Ability
- Wisdom
- Saving Throw Proficiencies
- Wisdom, Charisma
- Armor Proficiencies
- Light Armor
- Weapon Proficiencies
- Simple Weapons
- Skill Proficiencies
- Choose 2 from: Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
- Multiclassing Requirement
- Charisma 13
- Source
- PHB
Core Class Features
Otherworldly Patron
At 1st level, you have struck a bargain with an otherworldly being chosen from the list of available patrons. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Pact Magic
Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.
Cantrips
You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.
Eldritch Invocation Options
Eldritch Invocation options appear in alphabetical order.
Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice, such as Pact of the Tome. Invocations are described in the "Eldritch Invocation Options" section later in this class's description.
Prerequisites
If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations
Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can't replace an invocation if it's a prerequisite for another invocation that you have.
Subclasses
The Archfey, The Archfey, The Fiend, The Fiend, The Great Old One, The Great Old One, The Undying, The Undying, The Celestial, The Celestial, The Hexblade, The Hexblade, The Fathomless, The Fathomless, The Genie, The Genie, The Undead, The Undead, Archfey Patron, Celestial Patron, Fiend Patron, Great Old One Patron
Starting Equipment
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a component pouch or (b) an arcane focus
- (a) a scholar's pack or (b) a dungeoneer's pack
- Leather armor, any simple weapon, and two daggers