Monk
- Hit Die
- 1d8
- Primary Ability
- Strength
- Saving Throw Proficiencies
- Strength, Dexterity
- Weapon Proficiencies
- Simple Weapons, shortswords
- Skill Proficiencies
- Choose 2 from: Acrobatics, Athletics, History, Insight, Religion, Stealth
- Multiclassing Requirement
- Dexterity 13 and Wisdom 13
- Source
- PHB
Core Class Features
Martial Arts
Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield.
Unarmored Defense
Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Bonus Unarmed Strike
You can make an Unarmed Strike as a Bonus Action.
Dexterous Attacks
You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
Subclasses
Way of Shadow, Way of Shadow, Way of the Four Elements, Way of the Four Elements, Way of the Open Hand, Way of the Open Hand, Way of the Long Death, Way of the Long Death, Way of the Drunken Master, Way of the Drunken Master, Way of the Kensei, Way of the Kensei, Way of the Sun Soul, Way of the Sun Soul, Way of Mercy, Way of Mercy, Way of the Astral Self, Way of the Astral Self, Way of the Ascendant Dragon, Way of the Ascendant Dragon, Warrior of Mercy, Warrior of Shadow, Warrior of the Elements, Warrior of the Open Hand
Starting Equipment
- (a) a shortsword or (b) any simple weapon
- (a) a dungeoneer's pack or (b) an explorer's pack
- 10 darts