Paladin

Hit Die
1d10
Primary Ability
Wisdom
Saving Throw Proficiencies
Wisdom, Charisma
Armor Proficiencies
Light Armor, Medium Armor, Heavy Armor, Shields
Weapon Proficiencies
Simple Weapons, Martial Weapons
Skill Proficiencies
Choose 2 from: Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
Multiclassing Requirement
Strength 13 and Charisma 13
Source
PHB

Core Class Features

Divine Sense

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind Cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level.

As a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of Hit Points to that creature, up to the maximum amount remaining in the pool.

Spellcasting

You have learned to cast spells through prayer and meditation. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the class's description.

Spell Slots

The Paladin Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+

You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Paladin spells. Heroism and Searing Smite are recommended.

The number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells until the number of spells on your list matches the number in the Paladin Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Paladin, your list of prepared spells can include six Paladin spells of level 1 or 2 in any combination.

If another Paladin feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you.

Changing Your Prepared Spells

Whenever you finish a Long Rest, you can replace one spell on your list with another Paladin spell for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your Paladin spells.

Spellcasting Focus

You can use a Holy Symbol as a Spellcasting Focus for your Paladin spells.

Subclasses

Oath of Devotion, Oath of Devotion, Oath of the Ancients, Oath of the Ancients, Oath of Vengeance, Oath of Vengeance, Oathbreaker, Oathbreaker, Oath of the Crown, Oath of the Crown, Oath of Conquest, Oath of Conquest, Oath of Redemption, Oath of Redemption, Oath of Glory, Oath of Glory, Oath of the Watchers, Oath of the Watchers, Oath of Devotion, Oath of Glory, Oath of the Ancients, Oath of Vengeance, Oath of the Noble Genies

Starting Equipment

Progression

Class Features

Subclasses