Druid
- Hit Die
- 1d8
- Primary Ability
- Intelligence
- Saving Throw Proficiencies
- Intelligence, Wisdom
- Armor Proficiencies
- Light Armor, Medium Armor, shields (druids will not wear armor or use shields made of metal)
- Weapon Proficiencies
- clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
- Skill Proficiencies
- Choose 2 from: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
- Multiclassing Requirement
- Wisdom 13
- Source
- PHB
Core Class Features
Druidic
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.
Spellcasting
Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid spell list.
Cantrips
At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.
Druidic
You know Druidic, the secret language of Druids. While learning this ancient tongue, you also unlocked the magic of communicating with animals; you always have the Speak with Animals spell prepared.
You can use Druidic to leave hidden messages. You and others who know Druidic automatically spot such a message. Others spot the message's presence with a successful DC 15 Intelligence (Investigation) check but can't decipher it without magic.
Magician
You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or Nature) checks. The bonus equals your Wisdom modifier (minimum bonus of +1).
Subclasses
Circle of the Land, Circle of the Land, Circle of the Moon, Circle of the Moon, Circle of Dreams, Circle of Dreams, Circle of the Shepherd, Circle of the Shepherd, Circle of Spores, Circle of Spores, Circle of Stars, Circle of Stars, Circle of Wildfire, Circle of Wildfire, Circle of the Land, Circle of the Moon, Circle of the Sea, Circle of the Stars
Starting Equipment
- (a) a wooden shield or (b) any simple weapon
- (a) a scimitar or (b) any simple melee weapon
- Leather armor, an explorer's pack, and a druidic focus