Cleric
- Hit Die
- 1d8
- Primary Ability
- Wisdom
- Saving Throw Proficiencies
- Wisdom, Charisma
- Armor Proficiencies
- Light Armor, Medium Armor, Shields
- Weapon Proficiencies
- Simple Weapons
- Skill Proficiencies
- Choose 2 from: History, Insight, Medicine, Persuasion, Religion
- Multiclassing Requirement
- Wisdom 13
- Source
- PHB
Core Class Features
Divine Domain
Choose one domain related to your deity from the list of available domains. Each domain is detailed in their own feature, and each one provides examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.
Domain Spells
Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.
If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
Spellcasting
As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for a selection of cleric spells.
Cantrips
At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
Divine Order
You have dedicated yourself to one of the following sacred roles of your choice.
Protector
Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor.
Subclasses
Knowledge Domain, Knowledge Domain, Life Domain, Life Domain, Light Domain, Light Domain, Nature Domain, Nature Domain, Tempest Domain, Tempest Domain, Trickery Domain, Trickery Domain, War Domain, War Domain, Death Domain, Death Domain, Arcana Domain, Arcana Domain, Ambition Domain (PSA), Ambition Domain (PSA), Knowledge Domain (PSA), Knowledge Domain (PSA), Solidarity Domain (PSA), Solidarity Domain (PSA), Strength Domain (PSA), Strength Domain (PSA), Zeal Domain (PSA), Zeal Domain (PSA), Forge Domain, Forge Domain, Grave Domain, Grave Domain, Order Domain, Order Domain, Peace Domain, Peace Domain, Twilight Domain, Twilight Domain, Life Domain, Light Domain, Trickery Domain, War Domain, Knowledge Domain
Starting Equipment
- (a) a mace or (b) a warhammer (if proficient)
- (a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a priest's pack or (b) an explorer's pack
- A shield and a holy symbol