Fighter

Hit Die
1d10
Primary Ability
Strength
Saving Throw Proficiencies
Strength, Constitution
Armor Proficiencies
Light Armor, Medium Armor, Heavy Armor, Shields
Weapon Proficiencies
Simple Weapons, Martial Weapons
Skill Proficiencies
Choose 2 from: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Multiclassing Requirement
Strength 13 and Dexterity 13
Source
PHB

Core Class Features

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again.

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Fighting Style

You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended.

Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.

Second Wind

You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level.

You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Subclasses

Battle Master, Battle Master, Champion, Champion, Eldritch Knight, Eldritch Knight, Purple Dragon Knight (Banneret), Purple Dragon Knight (Banneret), Arcane Archer, Arcane Archer, Cavalier, Cavalier, Samurai, Samurai, Echo Knight, Echo Knight, Psi Warrior, Psi Warrior, Rune Knight, Rune Knight, Battle Master, Champion, Eldritch Knight, Psi Warrior, Banneret

Starting Equipment

Progression

Class Features

Subclasses