Ranger
- Hit Die
- 1d10
- Primary Ability
- Strength
- Saving Throw Proficiencies
- Strength, Dexterity
- Armor Proficiencies
- Light Armor, Medium Armor, Shields
- Weapon Proficiencies
- Simple Weapons, Martial Weapons
- Skill Proficiencies
- Choose 3 from: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
- Multiclassing Requirement
- Dexterity 13 and Wisdom 13
- Source
- PHB
Core Class Features
Deft Explorer
1st-level ranger optional feature, which replaces the Natural Explorer feature
You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
Favored Enemy
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
Favored Foe
1st-level ranger optional feature, which replaces the Favored Enemy feature and works with the Foe Slayer feature
When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
Natural Explorer
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.
While traveling for an hour or more in your favored terrain, you gain the following benefits:
Subclasses
Beast Master, Beast Master, Hunter, Hunter, Gloom Stalker, Gloom Stalker, Horizon Walker, Horizon Walker, Monster Slayer, Monster Slayer, Fey Wanderer, Fey Wanderer, Swarmkeeper, Swarmkeeper, Drakewarden, Drakewarden, Beast Master, Fey Wanderer, Gloom Stalker, Hunter, Winter Walker
Starting Equipment
- (a) scale mail or (b) leather armor
- (a) two shortswords or (b) two simple melee weapons
- (a) a dungeoneer's pack or (b) an explorer's pack
- A longbow and a quiver of 20 arrows