Sources
CR
Type
Size
Alignment
Movement

Surrakar

Medium Humanoid (surrakar), Neutral

Armor Class 15 (natural armor, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 30 ft.
STR
15
+2
DEX
10
+0
CON
13
+1
INT
7
-2
WIS
12
+1
CHA
7
-2
Skills Perception +3, Stealth +4, Survival +5
Senses passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP)

Traits

Hold Breath. The surrakar can hold its breath for 15 minutes.

Actions

Multiattack. The surrakar makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Lore

The surrakar are a race of hulking amphibian humanoids native to Bala Ged. They have broad shoulders and long arms that drag on the ground when they walk. Their splayed feet and hands are webbed, and long tusks protrude from their large mouths. They have little culture and no written language, and some members of other races believe they are merely animals with no true language at all.