Sources
CR
Type
Size
Alignment
Movement

Oak Truestrike

Medium Humanoid (elf), Unaligned

Armor Class 15 (studded leather)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
13
+1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
11
+0
Skills Nature +4, Perception +3, Performance +2, Stealth +5, Survival +3
Senses passive Perception 13
Languages Common
Challenge 2 (450 XP)

Traits

Fey Ancestry. Oak has advantage on saving throws against being charmed, and magic can't put him to sleep.

Keen Hearing and Sight. Oak has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. Oak makes three attacks with his hooked daggers or his hand crossbow.

Hooked Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit:6 (1d6 + 3) piercing damage.

Reactions

Return the Favor (3/Day). When Oak takes damage from a melee weapon attack, he can make a hooked dagger attack.

Lore

Oak Truestrike is the "B" Team's decisionist-and, depending on who you talk to, a reincarnated demigod. (It's a long story.) Those who know him acknowledge his confidence, his arrogance, and his odd ability to engage with others by somehow saying exactly what each listener wants to hear. Whether this is some subtle magical ability or simply grifter's charm, he makes good use of it either way.