Sources
CR
Type
Size
Alignment
Movement

Omin Dran

Medium Humanoid (half-elf), Lawful Neutral

Armor Class 18 (plate armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16
+3
DEX
8
-1
CON
14
+2
INT
11
+0
WIS
18
+4
CHA
12
+1
Saving Throws WIS +7, CHA +4
Skills Deception +4, Insight +7, Intimidation +4, Medicine +7, Perception +7, Persuasion +4
Senses darkvision 60 ft., passive Perception 17
Languages Common, Dwarvish, Elvish, Goblin
Challenge 5 (1,800 XP)

Traits

Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.

Fey Ancestry. Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.

Spellcasting

Spellcasting. Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): bless, command, divine favor, shield of faith

2nd level (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon

3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians

4th level (3 slots): death ward, freedom of movement, locate creature, stoneskin

5th level (1 slot): dispel evil and good, flame strike, hold monster, greater restoration, legend lore

Actions

Multiattack. Omin makes two attacks with his maul.

Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) bludgeoning damage.

Reactions

War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.

Lore

My duty, first and foremost, is to my shareholders. And I am the only shareholder.