Sources
CR
Type
Size
Alignment
Movement

Stone Guardian (Animated Armor)

Medium Construct, Unaligned

Armor Class 18 (natural stone guardian)
Hit Points 33 (6d8 + 6)
Speed 25 ft.
STR
14
+2
DEX
11
+0
CON
13
+1
INT
1
-5
WIS
3
-4
CHA
1
-5
Damage Immunities poison, psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 1 (200 XP)

Traits

Antimagic Susceptibility. The stone guardian is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the stone guardian must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the stone guardian remains motionless, it is indistinguishable from a normal suit of stone guardian.

Actions

Multiattack. The stone guardian makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning damage.

Lore

Through the years in which the Sun Empire was ruled from Orazca, its priests crafted huge stone guardians to protect the empire's cities and temples. The incredible magic of the Immortal Sun gave a semblance of life to these artificial creatures, endowing them with the ability to move their stone bodies, a keen awareness of their surroundings, and a limited ability to think and reason in order to help them carry out their orders. These stone guardians were tasked with standing watch—constantly…