Sources
CR
Type
Size
Alignment
Movement

Knight of Eldraine

Medium Humanoid (human), Any alignment

Armor Class 20 (plate, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
16
+3
DEX
12
+1
CON
14
+2
INT
13
+1
WIS
11
+0
CHA
13
+1
Saving Throws CON +4, WIS +2
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)

Traits

Knightly Virtue. The knight has one of the following traits, depending on the court it serves:

  • Courage (Embereth)
  • Knowledge (Vantress)
  • Loyalty (Ardenvale)
  • Persistence (Locthwain)
  • Strength (Garenbrig)

Actions

Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:9 (1d12 + 3) piercing damage plus 9 (2d8) radiant damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (2d8) radiant damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit:6 (1d10 + 1) piercing damage plus 9 (2d8) radiant damage.

Lore

The realm of Eldraine once consisted of five knightly courts: Ardenvale, Embereth, Garenbrig, Locthwain, and Vantress. In ancient times, the courts were established around five relics of tremendous magical power and unknown origin. Each relic is a magical embodiment of one of the five virtues the knights of the realm hold as standards of excellence.