Knightly Virtue. The knight has one of the following traits, depending on the court it serves:
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:9 (1d12 + 3) piercing damage plus 9 (2d8) radiant damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (2d8) radiant damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit:6 (1d10 + 1) piercing damage plus 9 (2d8) radiant damage.
The realm of Eldraine once consisted of five knightly courts: Ardenvale, Embereth, Garenbrig, Locthwain, and Vantress. In ancient times, the courts were established around five relics of tremendous magical power and unknown origin. Each relic is a magical embodiment of one of the five virtues the knights of the realm hold as standards of excellence.