Sources
CR
Type
Size
Alignment
Movement

Needle Lord

Large Plant, Chaotic Evil

Armor Class 15 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 40 ft.
STR
18
+4
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
15
+2
CHA
12
+1
Skills Athletics +6, Perception +4, Stealth +2
Condition Immunities Blinded, Deafened, Exhaustion
Senses blindsight 30 ft., passive Perception 14
Languages Sylvan
Challenge 3 (700 XP)

Traits

Needle Defense. Each time a creature makes a melee attack against a needle lord, it takes 2 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage.

Actions

Multiattack. The nettle lord makes 2 raking vine attacks.

Needle Volley. The needle lord makes up to 1d6 needle attacks, but it cannot attack the same target more than twice during its turn.

Raking Vine. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target takes 11 piercing damage at the start of each of its turns. The needle lord has two raking vines, each of which can grapple only one target.

Needle. Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit:2 (1d4) piercing damage.

Lore

A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.