Sources
CR
Type
Size
Alignment
Movement

Jamil A'alithiya

Medium Humanoid (human, monk, wizard), Chaotic Good

Armor Class 19 (Unarmored Defense)
Hit Points 130 (20d8 + 40)
Speed 60 ft.
STR
12
+1
DEX
16
+3
CON
14
+2
INT
18
+4
WIS
22
+6
CHA
17
+3
Saving Throws DEX +7, WIS +10
Skills Arcana +8, History +8, Investigation +8, Perception +10
Damage Resistances psychic
Condition Immunities Charmed
Senses blindsight 30 ft., passive Perception 20
Languages Common plus four other languages
Challenge 10 (5,900 XP)

Traits

Unarmored Defense. While Jamil is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Spellcasting

Spellcasting. Jamil casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):

At will: detect magic

2/day each: detect thoughts, identify (as an action), scrying (as an action)

Actions

Multiattack. Jamil makes three Force Strike attacks and uses Brain Burn (if available).

Force Strike. Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit:17 (2d10 + 6) force damage.

Brain Burn (Recharge 4–6). Jamil targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.