Sources
CR
Type
Size
Alignment
Movement

Fomorian Deep Crawler

Huge Giant, Any alignment

Armor Class 14 (natural armor)
Hit Points 184 (16d12 + 80)
Speed 30 ft., climb 30 ft.
STR
23
+6
DEX
15
+2
CON
20
+5
INT
9
-1
WIS
17
+3
CHA
6
-2
Skills Perception +7, Stealth +6
Senses darkvision 120 ft., passive Perception 17
Languages Giant, Undercommon
Challenge 10 (5,900 XP)

Traits

Contortionist. The fomorian can enter a space large enough for a Large creature without squeezing.

Crawling Stance. While the fomorian has the prone condition, crawling does not cost it extra movement. In addition, the prone condition does not grant advantage on attack rolls against the fomorian.

Spider Climb. The fomorian can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The fomorian makes two Slam attacks and uses Crawling Hex if it is available.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:22 (3d10 + 6) bludgeoning damage.

Crawling Hex (Recharge 4–6). The fomorian targets one creature it can see within 60 feet of itself. The target must succeed on a DC 15 Wisdom saving throw or take 31 (7d8) psychic damage, have the prone condition, and become cursed for 1 hour. While cursed this way, the target can't stand up and end the prone condition on itself.

Lore

Descended from Annam's son Karontor, fomorians once occupied a place in the giants' ordning between hill and stone giants. In ancient times, they were scholars of magic known for their keen intellect—but also for their inflated egos and sense of entitlement. Karontor exploited these qualities, tempting them with promises of higher standing in the ordning, and incited his descendants to launch an assault on the Feywild. When the assault failed, the fomorians were banished to the Underdark and…