Sources
CR
Type
Size
Alignment
Movement

Frost Giant of Evil Water

Huge Giant, Neutral Evil

Armor Class 16 (scale mail)
Hit Points 172 (15d12 + 75)
Speed 40 ft., swim 40 ft.
STR
23
+6
DEX
16
+3
CON
21
+5
INT
9
-1
WIS
14
+2
CHA
12
+1
Saving Throws DEX +7, CON +9, WIS +6
Skills Athletics +10, Perception +6
Damage Immunities cold
Senses passive Perception 16
Languages Aquan, Common, Giant
Challenge 11 (7,200 XP)

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two Battleaxe attacks and one Harpoon attack.

Battleaxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if used with two hands, plus 7 (2d6) cold damage.

Harpoon. Ranged Weapon Attack: +7 to hit, range 50/200 ft., one creature. Hit:14 (2d10 + 3) piercing damage, and the target has the grappled condition (escape DC 16). While the target is grappled this way, its speed isn't reduced, but it can't move farther from the giant. The target takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. The giant can grapple only one target at a time with its harpoon.

Bonus Actions

Reel In. The giant pulls the target grappled by its Harpoon up to 20 feet toward itself.

Lore

I learned enough about the Temple of Elemental Evil in my studies with Mordenkainen that I regard giants connected to the cult with a healthy amount of respect. When you combine a cultist's fanatical devotion with a giant's sheer power, the result can be horrifying.