Unarmored Defense. While the high curator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Spellcasting. The high curator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: detect magic
2/day each: detect thoughts, identify (as an action), scrying (as an action)
Multiattack. The high curator makes three Force Strike attacks and uses Brain Burn (if available).
Force Strike. Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit:17 (2d10 + 6) force damage.
Brain Burn (Recharge 4–6). The high curator targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.
High curators collect knowledge and disseminate truth. They tackle puzzling mysteries and spy on members of other power structures to manipulate or destabilize them, and provide the oppressed with opportunities to escape their plight. High curators are privy to their organizations' deepest secrets and the activities of lesser agents. Their expertise enables them to manipulate energy to defend themselves and disrupt enemies' ability to act.